Name: Conductor's Control
Description: Allows the user to use magnetism to control an object that conducts electricity. This is accomplished by sending a small dose of electricity into the object, and then controlling and steering that dose of electricity. The downside of this spell is that the bigger and heavier the object, the more magic it takes, and the electricity flows out over time, and flows out more rapidly at a distance. The object has to be "charged" with enough magic power for the electricity to sustain itself for long enough to be effective.
How to obtain: Train 250 words, must have lightning type magic.